Uno Platform now lets you develop for macOS, Windows, and more using the same code

Uno platform wallpaper

Uno Platform announced today that it now supports macOS as a target platform. This new support means that developers can use a single code base to create apps on Windows, iOS, Android, the web, and macOS. According to Uno Platform, this makes it the first and only cross-platform solution to allow the same codebase to run on all these platforms. Uno Platform allows developers to use C# and XAML code to create native apps on several platforms. Rather than running through Electron or emulation, apps that utilize Uno Platform can…

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Multiple output in Azure Functions with C#

Azure Functions Featured Image

In this post I like to analyse how to return multiple output in Azure Functions with C# and Service Bus. If you want more info, in the last week or so, I published some posts about Azure Function in C# or F# like “Create Azure Function in C# Script and Service Bus” or “Creating Azure Function in F#“. You have a platform on Azure and two different services are triggered by a message from Service Bus. At some point, you have an Azure Function doing a procedure that has to…

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Adapting to Enterprise and B2E Xamarin Forms App Development

microsoft xamarin heros c# iOS Android UWP

Enterprise or Business to Employee (B2E) mobile apps can be quite different from their B2C counterparts. B2C apps, tend to focus on a small number of screens or feed for their main usage, and additional screens are not as frequently used, but there to serve ancillary functionality as needed. B2E apps, are focused on function, normally recording or accessing data for their day to day job. Many of them are replacing hand written recordings, for digital records, that are automatically synchronized to the main database. The fact that these users…

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Xamarin Forms Dependency Injection

microsoft xamarin heros c# iOS Android UWP

Calling native platform code in your portable class library (PCL) is achievable via Dependency Injection. It’s a common question for people starting out, who are using a PCL or .NET Standard Library for developing their Xamarin apps. Dependency Injection involves creating an interface that can be commonly applied across all native platforms, then coding the actual implementation, or the native platform code, on each platform. This interface and instance is then given to a container. The PCL or .NET Standard Library, then goes to the container with only the interface…

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Working with CarouselView in Xamarin Forms

microsoft xamarin heros c# iOS Android UWP

Xamarin.Forms code runs on multiple platforms – each of which has its own filesystem. This means that reading and writing files is most easily done using the native file APIs on each platform. Alternatively, embedded resources are a simpler solution to distribute data files with an app. CarouselView CarouselView is available in Xamarin.Forms 4.3. However, it is currently experimental and can only be used by adding the following line of code to your AppDelegate class on iOS, or to your MainActivity class on Android, before calling Forms.Init: Prerequisites Visual Studio…

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Using functions as values in F#

Microsoft F# Fsharp

In my previous post, we discussed about immutable data structure. Now, imagine that we want to write a method similar to SumList but that multiplies the numbers rather than adding them. Making this change looks quite easy: we can copy the SumList method and tinker with it. There are only two changes in the modified method: The first change is that we’re using multiplication instead of addition in the branch that does the recursive call ❷. The second change is that the value returned for an empty list is now 1 instead of 0 ❶. This solution works,…

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New Xamarin Application Developed to Track and Manage COVID-19 in Real-time

Xamarin Application Developed to Track and Manage COVID-19 in Real-time

Volunteers re-engineer cancer treatment software to monitor coronavirus pandemic using Microsoft’s Xamarin mobile framework with Azure Mobile Angel has released a new mobile application built on the Xamarin platform to manage potential and at-risk coronavirus patients in real-time.  The free application monitors patients in clinics across the country through self-reported symptoms and prioritizes them in a triage list based on fever and other symptoms. With built-in telemedicine features, clinic staff can directly monitor patients while reducing in-person visits and potential exposure. The application also aggregates reports across the country so…

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Xamarin build error: defining a default interface method requires –min-sdk-version >= 24

I added to my project Xam.Plugins.Android.ExoPlayer and then I received this error: java/lang/Object;I)V: defining a default interface method requires –min-sdk-version >= 24 (currently 13) for interface methods: com.google.android.exoplayer2.Player$EventListener.onTimelineChanged : (Lcom/google/android/exoplayer2/Timeline;Ljava/lang/Object;I)V Looking around, I discovered that other people had the same issue and the problem sits in the Android Options in Project Properties. No Dex compiler was specified, select D8 Dex compiler in the Android project properties: In code: <AndroidDexTool>d8</AndroidDexTool> Happy coding!

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Accessing the OIDC tokens in ASP.NET Core 2.0

In ASP.NET Core 1.1 So, for example, in ASP.NET Core 1.x, if you wanted to access the tokens (id_token, access_token and refresh_token) from your application, you could set the SaveTokens property when registering the OIDC middleware: 1 2 3 4 5 6 7 8 // Inside your Configure method app.UseOpenIdConnectAuthentication(new OpenIdConnectOptions(“Auth0”) {     // Set all your OIDC options…     // and then set SaveTokens to save tokens to the AuthenticationProperties     SaveTokens = true }); You would then subsequently be able to retrieve those tokens by calling GetAuthenticateInfoAsync inside your controllers, and…

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