Device name in Xamarin

Using Device Information Plugin for Xamarin and Windows, you have access to same information for a device:

  • GenerateAppId: used to generate a unique Id for your app.
  • Id: this is the device specific Id
  • Device Model: get the model of the device
  • Version: get the version of the Operating System

If you want the device name, it's not in this list. Then for that we can create our functions.

IDevice interface

First of all we have to create an interface, I call it IDevice.

using System;
namespace myApp.Interfaces
    public interface IDevice
        string DeviceName();

The GetDeviceName() method returns the name of the device. You will need to implement this method in iOS and Android.

iOS dependency

Then in iOS project, I add a new dependence like:

using System;
using myApp.iOS;
using myApp.Interfaces;

[assembly: Xamarin.Forms.Dependency(typeof(Device_iOS))]
namespace myApp.iOS
    public class Device_iOS: IDevice
        public string GetDeviceName() {
            return UIKit.UIDevice.CurrentDevice.Name;

To get the name of the device in iOS, you use the UIDevice class in the UIKit Framework.


For Android, I add the following code to the project:

using System;
using Android.Bluetooth;
using myApp.Droid;
using myApp.Interfaces;
using Xamarin.Forms;

[assembly: Dependency(typeof(Device_Droid))]
namespace myApp.Droid.Dependencies
    public class Device_Droid : IDevice
        /// Get device the name.
        /// The name.
        public string DeviceName()
			BluetoothAdapter myDevice = 
			return myDevice.Name;

Getting the device name is a little tricky in Android, which has no public API for that purpose. You can get it from the BluetoothAdapter class; however, to use the BluetoothAdapter class, you need to add the Bluetooth permission in the Android project.

Android Bluetooth

Call dependency

After that I have to add in my main project a call to the dependency.

var platform = DependencyService.Get<IDevice> ();
string name = platform.GetDeviceName();

Happy coding!

A Simple Speedtest Application for Xamarin

In my previous post I described how to check your connection in a C# project. I should have the same function in a PCL project for Xamarin. Based on my project, I created this function:
using System;
using System.Net.Http;
using System.Threading.Tasks;

namespace PSC.Xamarin.Connection
	/// Speed test.
	public class SpeedTest
		public double SecondsForOneMb { get; set; } = 0;
		public double KbSeconds { get; set; } = 0;

		/// Starts the test to download a file from an url.
		/// Read SecondsForOneMb and KbSeconds for the result
		public async Task StartTest()
			string url = 
			HttpClient client = new HttpClient();

			// get current tickcount 
			double starttime = Environment.TickCount;

			// download file from the specified URL, 
			// and save it to C:\speedtest.txt
			// in your project change the path of the following line
			var httpResponse = await client.GetAsync(url);
			byte[] dataBuffer = 
                   await httpResponse.Content.ReadAsByteArrayAsync();

			// get current tickcount
			double endtime = Environment.TickCount;

			// how many seconds did it take?
			// we are calculating this by subtracting starttime from
			// endtime and dividing by 1000 (since the tickcount is in 
			// miliseconds 1000 ms = 1 sec)
			SecondsForOneMb = Math.Floor(endtime - starttime) / 1000;

			// calculate download rate in kb per sec.
			// this is done by dividing 1024 by the number of seconds it
			// took to download the file (1024 bytes = 1 kilobyte)
			KbSeconds = Math.Round(1024 / SecondsForOneMb);

Happy coding!

Xamarin forms, UWP Windows 10 App, TitleBar and Status bar customization

Customize the title bar of your Universal App for Windows 10 is quite easy, but you need to write different code for PC and Mobile. The class that allows you to customize the title bar:

  • when running on a PC is called TitleBar
  • when running on a Mobile is called StatusBar

Before to call the API you first need to check if it exists (true if you are running on that platform):

//PC customization
if (ApiInformation.IsTypePresent(
    var titleBar = ApplicationView.GetForCurrentView().TitleBar;
    if (titleBar != null)
        titleBar.ButtonBackgroundColor = Colors.DarkBlue;
        titleBar.ButtonForegroundColor = Colors.White;
        titleBar.BackgroundColor = Colors.Blue;
        titleBar.ForegroundColor = Colors.White;

//Mobile customization
if (ApiInformation.IsTypePresent("Windows.UI.ViewManagement.StatusBar"))

    var statusBar = StatusBar.GetForCurrentView();
    if (statusBar != null)
        statusBar.BackgroundOpacity = 1;
        statusBar.BackgroundColor = Colors.DarkBlue;
        statusBar.ForegroundColor = Colors.White;

You could receive an error

StatusBar doesn't exist in context

You resolve it to add in the reference for UWP project Windows Mobile Extensions for the UWP and Windows Desktop Extensions for the UWP.


Happy coding!

Add Calabash to your Xamarin project

Why add Calabash to your project? Because without it you can't test your application with Xamarin Test Cloud.


I created my app for iOS and I want to test it on Xamarin Cloud. First thing I have to install to create a UITest easily is Xamarin Test Recorder. When I opened this application, I was confuse because nobody explain what kind of app I can choose. Basically if you have a iOS project, before use Xamarin Test Recorder, you must create an .ipa and it means you have to create an archive and publish it.

After createing a UITest project you can sent it with Export function directly to TestCloud. The problem I discovered is

Errors and Failures:
1) SetUp Error : RecorderTest.NewTest
   SetUp : System.Exception : Unable to contact test backend running in app. A common cause is that the app is not properly linked with Calabash. Please verify that it includes the Calabash component.
  at Xamarin.UITest.iOS.iOSAppLauncher.EnsureCalabashRunning (ICalabashConnection connection) <0x7507b30 + 0x0005f> in <filename unknown>:0 
  at Xamarin.UITest.iOS.iOSAppLauncher.LaunchApp (IiOSAppConfiguration appConfiguration, Xamarin.UITest.Shared.Http.HttpClient httpClient, Xamarin.UITest.TestCloud.TestCloudiOSAppConfiguration testCloudAppConfiguration, Xamarin.UITest.Shared.Http.HttpClient testCloudWsClient, Xamarin.UITest.Shared.Http.HttpClient xtcServicesClient, Boolean testCloudUseDeviceAgent) <0x6cbb340 + 0x0019b> in <filename unknown>:0 
  at Xamarin.UITest.iOS.iOSApp..ctor (IiOSAppConfiguration appConfiguration, IExecutor executor) <0x6b39778 + 0x00b03> in <filename unknown>:0 
  at Xamarin.UITest.iOS.iOSApp..ctor (IiOSAppConfiguration appConfiguration) <0x6b39738 + 0x0001f> in <filename unknown>:0 
  at Xamarin.UITest.Configuration.iOSAppConfigurator.StartApp (AppDataMode appDataMode) <0x6b38e18 + 0x00063> in <filename unknown>:0 
  at RecorderTest.SetUp () <0x6b37f70 + 0x0004f> in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x31e7110 + 0x00093> in <filename unknown>:0 

Why this? Because I didn't install Calabash.

Add Calabash for iOS

First al all, open your Terminal with admin privileges. Then execute this script:

gem install calabash-cucumber gem install calabash-android gem install xamarin-test-cloud

Now in your system there are the basic for Calabash.

Now you can install a Calabash sandbox. Do not use sudo to install the Calabash Sandbox. Execute this script

curl -sSL | bash

Now in the directory of your iOS project execute this script:

calabash-ios download

And finally you can generate a feature folder. The features folder is a special folder where Cucumber expects the test code to reside. Calabash can create this folder and provide some boilerplate code to get us started.

The last step is to execute in your iOS project the following command in the Terminal

calabash-ios gen

Now you create a new .ipa and do a new test. This time it will work!

Happy coding!

An error occurs with MobileCenter for Xamarin iOS

I added Microsoft Mobile Center to my project after creating the app there. On MobileCenter documentation you can know the Install Identifier for your application (MobileCenter documentation is here).

System.Guid installId = MobileCenter.InstallId;

This function is working fine if you have Android or iOS 10. With iOS less than 10 an error occurs:

Guid should contain 32 digits with 4 dashes (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx).

and the StackTrace is similar to

at System.Guid+GuidResult.SetFailure (System.Guid+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument, System.String failureArgumentName, System.Exception innerException) [0x00030] in /Library/Frameworks/Xamarin.iOS.framework/Versions/ \n at System.Guid+GuidResult.SetFailure (System.Guid+ParseFailureKind failure, System.String failureMessageID) [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/ \n at System.Guid.TryParseGuidWithDashes (System.String guidString, System.Guid+GuidResult& result) [0x0008f] in /Library/Frameworks/Xamarin.iOS.framework/Versions/ \n at System.Guid.TryParseGuid (System.String g, System.Guid+GuidStyles flags, System.Guid+GuidResult& result) [0x00115] in /Library/Frameworks/Xamarin.iOS.framework/Versions/ \n at System.Guid.Parse (System.String input) [0x00021] in /Library/Frameworks/Xamarin.iOS.framework/Versions/ \n at Microsoft.Azure.Mobile.MobileCenter.get_InstallId () [0x0000a] in :0 \n at myInventories.Helpers.LogHelpers.SendMessageToAzure (System.String EventName, System.String PageName, System.String BaseClass, myInventories.Logs.ActionType Action, System.String MoreInfo, System.Collections.Generic.Dictionary`2[TKey,TValue] DictionaryInfo) [0x00008] in /Users/enricorossini/Projects/myInventories/myInventories/myInventories/Helpers/LogHelpers.cs:72

To avoid this error you have to check the OS version.


In your solution you have to add in all projects Device Information Plugin (for NuGet Xam.Plugin.DeviceInfo). Then you check easily the OS version with

// check the OS version to avoid error on MobileCenter
string MobileId = "";
var osInfo = CrossDeviceInfo.Current;
if ((osInfo.Platform == Plugin.DeviceInfo.Abstractions.Platform.iOS) && 
    (osInfo.VersionNumber.Major < 10)) 
    MobileId = "Unknown";
else {
    MobileId = MobileCenter.InstallId.ToString();

Happy coding!

Xamarin.Forms (Android): Workaround For Splash Screen With Logo

What is the quickest way to add a splash screen to your Android project in Xamarin?

  1. Create a new folder under the Android project folder "Resources" with the name "Values".
  2. In that folder add a new "Styles.xml" file. Add -> New Item, then XML File. Make sure after creating this file to have the property "Build Action" set to the default value: "AndroidResource". In this file we will create a new theme "Theme.Splash" that set the background of our Splash with our logo.
  3. Edit the file to be as follows:
    <?xml version="1.0" encoding="utf-8" ?>
      <style name="Theme.Splash" parent="android:Theme">
        <item name="android:windowBackground">@drawable/myLogo</item>
        <item name="android:windowNoTitle">true</item>
  4. Add a Splash Activity to the Android Project using Add -> New Item, then Activity. Let's name it SplashActivity.
  5. Change the attributes of the activity to set the theme attribute to "@styles/Theme.Splash", MainLauncher attribute to "True", and NoHistory also to "True". The Theme attribute is responsible for the style of the activity, the MainLauncher is responsible for making this activity the first activity to show and NoHistory is responsible for preventing navigation back to this activity. The activity attributes should look like the following:
    [Activity(Theme = "@style/Theme.Splash", 
              MainLauncher = true, 
              NoHistory = true)]
  6. Add the following code to the "OnCreate" method in Splash activity immediately after the comments // Create your application here:
    // Simulate a long loading process on app

    The first line simulates a long-loading process.
    The second line Start our MainActivity where our application will run main tasks after the Splash is shown.

  7. Just before running the application, we need to ensure that the MainLancher attribute of the MainActivity is set to false:
    [Activity(Label = "HandyApp.Droid", Icon = "@drawable/icon", 
              MainLauncher = false, 
              ConfigurationChanges = ConfigChanges.ScreenSize | 
  8. And let's run the application.

Do you want to logo in the center of your screen?

  1. In Styles.xml, remove the entire line where the "windowBackground" attribute and value are. Instead insert the following line specifying that the background is of White color:
    <item name="android:colorBackground">@android:color/white</item> 
  2. In the Resources folder, create a new folder "layout". Here we will add our layout for the SplashActivity.
  3. In the layout folder, add a new Android Layout: Add->New Item...->Android Layout. let's call it "SplashLayout.xaml".
  4. Edit the source of SplashLayout to match the following markup:
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android=""
            android:id="@+id/imageView1" />
    Here we have an ImageView in the center with source (src) of your logo in the drawable folder.
  5. In SplashActivity.cs, edit the "OnCreate" method to match the following code:
    [Activity(Theme = "@style/Theme.Splash", 
              MainLauncher = true, NoHistory = true)]
    public class SplashActivity : Activity {
        protected override void OnCreate(Bundle savedInstanceState) {
                            .QueueUserWorkItem(o => LoadActivity());
    In this code, we set the content view of the SplashActivity to our SplashLayout.xaml and then we queue the MainActivity in the ThreadPool object using the LoadActivity method that we will write in the next step.
  6. Add a new method to the SplashActivity class called "LoadActivity":
    private void LoadActivity()     {
        // Simulate a long pause
        RunOnUiThread(() => StartActivity(typeof(MainActivity)));
    Note how we shifted the sleep period to this method.
  7. Run the application

Global Resources problem in Xamarin projects

Today I spent a lot of time to understand why my style doesn’t work.

<Application xmlns="" 
            <Style x:Key="WarmGreyLine" TargetType="BoxView">
                <Setter Property="HeightRequest" Value="1" />
                <Setter Property="HorizontalOptions" Value="Fill" />
                <Setter Property="Color" Value="#EEE9E5" />
                <Setter Property="Margin" Value="0,10,0,10" />

I followed a video about it on Xamarin University. Everything was the same. They say you can copy your style from a ContentPage.Resources and page in the Application.Resources section

            <Style x:Key="WarmGreyLine" TargetType="BoxView">
                <Setter Property="HeightRequest" Value="1" />
                <Setter Property="HorizontalOptions" Value="Fill" />
                <Setter Property="Color" Value="#EEE9E5" />
                <Setter Property="Margin" Value="0,10,0,10" />

The XAML is correct but if you execute the code you receive an error like:

Inner Exception: Position 38:14. StaticResource not found for key WarmGreyLine Message: Exception has been thrown by the target of an invocation.

The Solution

The is a little thing in the video they forgot to say!

In the App.xaml.cs you have to call InitializeComponent();

namespace myInventories
    public partial class App : Application
        public App()

Happy coding!

Xamarin Forms and Google Mobile Ads for iOS: update

In my previous post I explaind how to add on your application advertising. In those days Xamarin has removed from the Component Store the component called Google Mobile Ads for iOS.

Now you have to install another component called Firebase AdMob for iOS.


After installed this component you can see in your Output window a similar info without see an advert in your app:

2016-11-18 11:28:14.853 WordBankEasy.iOS[11103:2250070] <Google> You must set the rootViewController property of <GADBannerView: 0x1034702c0; frame = (-10 0; 320 50); clipsToBounds = YES; layer = <CALayer: 0x174e39d40>> before loading a request.

To fix this issue you have to find before the right UIViewController. For that you can use the following code:

    UIViewController viewController = null;
    foreach (UIWindow rootView in UIApplication.SharedApplication.Windows) {
        if (rootView != null) {
            viewController = rootView.RootViewController;

    adView = new BannerView(size: AdSizeCons.Banner,
                            origin: new CGPoint(-10, 0))
        AdUnitID = AdmobID,
        RootViewController = viewController

Happy coding!

Xamarin Forms Components

Hello guys!

From today on Nuget there are 4 new components for Xamarin Forms created by me.

Happy coding!

Custom editor render for Xamarin on iOS

In Xamairin the Editor component doesn’t have a border on iOS. If you want to add one in the iOS project just added the following code.

using UIKit;
using WordBankEasy.iOS.Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;

[assembly: ExportRenderer(typeof(Editor), typeof(CustomEditorRenderer))]
namespace PSC.iOS.Renderers
    public class CustomEditorRenderer : EditorRenderer
        protected override void OnElementChanged(
			    ElementChangedEventArgs<Editor> e)

            if(Control != null)
                Control.Layer.BorderColor = 
                              UIColor.FromRGB(204, 204, 204).CGColor;
                Control.Layer.BorderWidth = 0.5f;
                Control.Layer.CornerRadius = 3f;

Happy coding!



Planet Xamarin

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