7th June 2020 – CBM prg Studio v3.14.0 released.
Well it’s been nearly two years since the last release (v3.13) of CBM prg Studio and so I’m really pleased to announce the release of version 3.14!
There’s a lot of new features and bug fixes in this version, and there’s a huge thank you to OldSkoolCoder for encouraging me to get back into this project and also helping with the new Git integration feature.
What Is It?
CBM prg Studio is a Windows IDE which allows you to type a BASIC or machine code program and convert it to a ‘.prg’ file, which you can then run in an emulator or on real hardware. It also includes character, sprite and screen editors and a fully featured 6510/65816 debugger.
The following machines can be developed for:
- Commodore 64 (and SuperCPU)
- Commodore 128
- Commodore VIC 20
- Commodore 16
- Commodore Plus/4
- Commodore PET BASIC 2 machines, e.g. PET 2001
- Commodore PET BASIC 4 machines, e.g. PET 4000/9000
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser/detokeniser/assembler. It’s all been written completely from scratch.
Follow the download link for more details.